Skills and experience
I fluently work with Unity Engine in 2D, 3D and VR.
I'm also familiar with Java and Visual Basic. During my work, like every developer, I came in touch with SQL.
In March 2017 I programmed a tool for detecting and preventing attacks of ransomware-trojans that try to encrypt NAS-systems. The tool was made for Falch GmbH Germany. During my time at Falch I also created an export plugin for the CAD-software "SolidWorks". This plugin is able to export the data of an object to an ERP-system. Therefore I aquired knowladge of databases and the language SQL. I was also responsible for domain managemant using Windows Active Directory.
In 2018 I completed my internship at EEB GmbH as a software-engineer intern. During my time at EEB we worked on a front- and backend webapplication written in Java, which can be accessed via browser. As far as project management is concerened I used SCRUM everyday and consider myself very used to it. The sparetime during my practical semester I spent with developing my own IoT devices using raspberry pi's and microcontrollers.
Since mid 2018 I worked as a working student at EEB GmbH. Backend development of an Office-application in C# was one of my tasks. I also got fairly deep into Softwaretesting and Testmanagement during that time, as I developed automatic unit-tests in Java and integrated it in testmanagement software.
In 2019 we worked on a university project "Raytracing on NVIDIA RTX Graphics card". Since a driverupdate in late 2018 every GPU from GTX 1060 and upwards are able to use the NVIDIA raytracing extension. In a team of five we then build a program which implemented various shaders and effects that are raytracing related. The documentation in German can be found here.
In the course of my studies in masters, I have done some projects in the field of game engineering. One of them is a serious game for VR psychotherapy, which is based on exposure therapy and tries to support agoraphobia therapy.
Back in January 2013 I've started to create my first 3D-models. I came in touch with rendering of scenes, lighting and composion of such. The main program I work with in this branch is the powerful freeware Blender. Inevitably I came in touch with other tools like Substance Painter, ZBrush and Mudbox. Since then I made hundreds of small models and game assets. In late 2016 we made a shortmovie as a university project which shows the basic knowladge of animating, modeling and texturing. The clip can be found at the "work"-section on this website.
Looking at the Serious Game for VR, some advanded models and texturing processes can be observed.
I am therefore very experienced with the whole pipeline of designing and producing game-ready optimized models.
Photoshop skills at an advanced level come in handy when dealing with texturing and other art related work.